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- Introduction to Game Development
Introduction to Game Development CIST 2740
Prerequisites: CIST 1001, CIST 13054 Credits
Introduction to video games genres, gaming evolution, gaming attributes, market environment, competition analysis,
design document development, asset pipeline (development of game components), game mechanics (rules), technology
architecture, platforms, story composition, interactive dialogue, statistical game balancing, project planning and
prioritization for development schedules, creation of non-electronic rapid prototypes with emphasis on the student's first
exposure to game creation and mechanics.
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Notice and Responsibilities Regarding this Catalog
The statements set forth in this catalog are for informational purposes only and should not be construed as the basis of a contract between a student and this institution. While every effort has been made to ensure the accuracy of the material stated herein, we reserve the right to change any provision listed in the catalog, including, but not limited to, entrance requirements and admissions procedures, academic requirements for graduation, and various fees and charges without actual notice to individual students. Every effort will be made to keep students advised of such changes.
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